![]() You can make changes all you want at that NPC, single slots, abilities or load whole teams, without fear of the team reverting to its saved version. So if you go to an NPC you get your team auto loaded. ![]() Import this: All Leveling:0:0:0:0:0:0:0:0:0:0:0:0:0:) But it will likely wait until the queue is overhauled.Īlso on auto load annoyance: Any thoughts on a 'Only Once' option? If you go to an NPC and a team auto loads, it will not auto load at that NPC until you encounter another NPC that auto loads. (It's technically possible to have three leveling pets now. The multiple leveling pets bit will be relatively trivial. Just like it does now when a pet reaches 25.įor the 11-20 pets, you could set a min hp to roughly level 11 (varies wildly true) and max level 20 and it will do the same for mid-levelled pets. When a pet levels to 11 it will swap out for another that's 1-10. When the team loads it will grab the first two pets in the queue from 1-10. So for the first part of your scenerio, you could make a team with max leveling pet level of 10, saved with any two different leveling pets. The plan for multiple leveling slots is that if you save a team with two different leveling pets, when you later load the team it will fetch the top two pets from the queue (that meet the team's criterea) to fill those two slots.
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